首页
网站开发
桌面应用
管理软件
微信开发
App开发
嵌入式软件
工具软件
数据采集与分析
其他
首页
>
> 详细
COMP222代写、Python, Java程序语言代做
项目预算:
开发周期:
发布时间:
要求地区:
COMP222 2024 Second CA Assignment
Individual Coursework
Design and Implement Artificial Intelligence for a Simplified PacMan
game
Assignment 2 (of 2)
Weighting: 15%
Deadline: 4pm on Friday, 3
rd May. Standard UoL late penalties apply
Learning outcomes assessed
2. An appreciation of the fundamental concepts associated with game development: game
physics, game artificial intelligence, content generation;
3. The ability to implement a simple game using an existing game engine
Submission on Canvas:
Submit 2 files.
• A pdf design and test report. There is no strict word limit for this, but it should meet the
requirements below, and would typically be around 5 pages.
• A zip file that contains the source code for your AI implementation.
Your tasks are to:
• Design the AI for a simplified PacMan game, described below (in a pdf report)
• Implement the AI that you designed in code (frameworks are provided for Python, Java).
• Test and analyse how your AI performs (also in a pdf report)
The Game
This is a simplified PacMan game, which is played on a 30*30 grid. (or 32*32 with outside walls).
There is 1 ‘Ghost’, 1 ‘PacMan’, and 1 Power pill. The walls can be removed to make it simpler(see
below).
The Ghost and PacMan characters each move one square at a time, in any direction (including
diagonally!).
The game ends when the Ghost catches the PacMan Character (expect for the case below). Or when
1000 moves have been made.
If the PacMan character collides with the Power Pill; the PacMan has 15 moves to ‘eat’ the Ghost,
which will send the Ghost back to its starting position and score points.
The aim of the PacMan is score as much as possible. The scoring is:
100 points for ‘eating’ the Ghost
1 point for each unique square visited.
Instructions
There should be an AI design and implementation for the PacMan character. If the Ghost AI has been
amended, this should also include a design.
Your design should use any standard AI techniques that we saw in the lectures; Decision Trees, Finite
State Machines, Behaviour Trees, GOB, GOAP, HTN.
You should then Implement the AI design in code. You can use one of the code frameworks provided
to test your AI code, then you will only need to modify the ‘move’ function in the PacMan.py or
PacMan.java file.
You should test your code by running the game with your AI. Describe the paths that your PacMan
and Ghost take and analyse the performance of your AI – you can do this with a diagram of how your
PacMan moves during the test run. Describe if the AI implementation matches your design and
describe the strengths and weaknesses of the design (and implementation if this is different).
Marking Criteria
AI Design: 40%
Marks will be awarded for the detail and complexity of the AI design, as well as the suitability
and correctness of the design tools chosen. In the simplest case, this might be a decision tree that
enables the PacMan to avoid the Ghost and explore the area until it is caught. More complex designs
might try to hide behind the walls as well as to eat the Power Pill and catch the Ghost.
Implementation: 40 %
Marks are awarded for efficient and correct implementation of the AI – including techniques
such as State Machines, Decision Trees, Behaviour Trees, and Search algorithms.
Marks will also be awarded based on how closely the implementation reflects the design.
Testing and Analysis:20 %
This is based on how thorough and accurate the analysis understands and describes both the
AI design implementation. This includes analysing the strengths and weaknesses of the AI design
and comparing it with the implementation.
Notes.
1. Submit all the code files (Java / Python) as a zip file. If you implement your own game
framework, or customised walls, then make sure to include these files.
2. You may customise the game (or write your own), for example, by adding or removing walls,
or by changing the Ghost AI. Marks are awarded for the complexity and strength of the
resulting AI, not for changes to the game (but it may be difficult to demonstrate more
complex AI without a more complex game).
3. Look at the PacMan.py or PacMan.java file, as well as the relevant Ghost file to see how to
check the locations in the game. The checkPosition function can be used to find the type of
object in any given position, and the position of the PacMan and Ghost objects can be read
directly.
软件开发、广告设计客服
QQ:99515681
邮箱:99515681@qq.com
工作时间:8:00-23:00
微信:codinghelp
热点项目
更多
代做ceng0013 design of a pro...
2024-11-13
代做mech4880 refrigeration a...
2024-11-13
代做mcd1350: media studies a...
2024-11-13
代写fint b338f (autumn 2024)...
2024-11-13
代做engd3000 design of tunab...
2024-11-13
代做n1611 financial economet...
2024-11-13
代做econ 2331: economic and ...
2024-11-13
代做cs770/870 assignment 8代...
2024-11-13
代写amath 481/581 autumn qua...
2024-11-13
代做ccc8013 the process of s...
2024-11-13
代写csit040 – modern comput...
2024-11-13
代写econ 2070: introduc2on t...
2024-11-13
代写cct260, project 2 person...
2024-11-13
热点标签
mktg2509
csci 2600
38170
lng302
csse3010
phas3226
77938
arch1162
engn4536/engn6536
acx5903
comp151101
phl245
cse12
comp9312
stat3016/6016
phas0038
comp2140
6qqmb312
xjco3011
rest0005
ematm0051
5qqmn219
lubs5062m
eee8155
cege0100
eap033
artd1109
mat246
etc3430
ecmm462
mis102
inft6800
ddes9903
comp6521
comp9517
comp3331/9331
comp4337
comp6008
comp9414
bu.231.790.81
man00150m
csb352h
math1041
eengm4100
isys1002
08
6057cem
mktg3504
mthm036
mtrx1701
mth3241
eeee3086
cmp-7038b
cmp-7000a
ints4010
econ2151
infs5710
fins5516
fin3309
fins5510
gsoe9340
math2007
math2036
soee5010
mark3088
infs3605
elec9714
comp2271
ma214
comp2211
infs3604
600426
sit254
acct3091
bbt405
msin0116
com107/com113
mark5826
sit120
comp9021
eco2101
eeen40700
cs253
ece3114
ecmm447
chns3000
math377
itd102
comp9444
comp(2041|9044)
econ0060
econ7230
mgt001371
ecs-323
cs6250
mgdi60012
mdia2012
comm221001
comm5000
ma1008
engl642
econ241
com333
math367
mis201
nbs-7041x
meek16104
econ2003
comm1190
mbas902
comp-1027
dpst1091
comp7315
eppd1033
m06
ee3025
msci231
bb113/bbs1063
fc709
comp3425
comp9417
econ42915
cb9101
math1102e
chme0017
fc307
mkt60104
5522usst
litr1-uc6201.200
ee1102
cosc2803
math39512
omp9727
int2067/int5051
bsb151
mgt253
fc021
babs2202
mis2002s
phya21
18-213
cege0012
mdia1002
math38032
mech5125
07
cisc102
mgx3110
cs240
11175
fin3020s
eco3420
ictten622
comp9727
cpt111
de114102d
mgm320h5s
bafi1019
math21112
efim20036
mn-3503
fins5568
110.807
bcpm000028
info6030
bma0092
bcpm0054
math20212
ce335
cs365
cenv6141
ftec5580
math2010
ec3450
comm1170
ecmt1010
csci-ua.0480-003
econ12-200
ib3960
ectb60h3f
cs247—assignment
tk3163
ics3u
ib3j80
comp20008
comp9334
eppd1063
acct2343
cct109
isys1055/3412
math350-real
math2014
eec180
stat141b
econ2101
msinm014/msing014/msing014b
fit2004
comp643
bu1002
cm2030
联系我们
- QQ: 9951568
© 2021
www.rj363.com
软件定制开发网!