首页 > > 详细

SQL程序调试、讲解SQL编程语言、辅导program编程 讲解留学生Processing|讲解SPSS

项目预算:   开发周期:  发布时间:   要求地区:
1.SQL league tracker

Create Python web application that uses a MySQL database to manage clashes (i.e. matches or games) between players in a small sports league. Your application should handle two entities: Player and Clash.

a.OVERVIEW

Clashes are contests between two players. There can be many simultaneous active clashes. An active clash is a clash that has not ended. Players may participate in any number of clashes but can be in only one active clash at a time. Players must pay the entry fee to participate in a clash. Players with insufficient balance to pay the entry fee cannot join a clash. Players may deposit funds to increase their balance.

The player with the most points when the clash ends is the winner. The winner receives the clash prize. Clashes cannot end if both players have the same number of points (i.e. no ties allowed). The clash ends immediately if one player is disqualified (DQ). The other player is the winner and receives the prize.

b. TECHNICAL

Bind web server to port 3000.

Create a remote (host:port) instance of mysql.

Use mysql.connector python package. Other options may require additional dependencies. mysql-connector is maintained by the official MySQL Python team and is built with pure python.

c. SCHEMA AND DATATYPES

Assume the following base schema:


# USE db - note, db name specified in connection file


CREATE TABLE player (

player_id INT UNSIGNED NOT NULL AUTO_INCREMENT,

fname VARCHAR(20) NOT NULL CHECK (fname <> ''),

lname VARCHAR(20),

is_active BOOLEAN,

balance_usd DECIMAL(10,2) DEFAULT 0 CHECK (balance_usd >= 0),

handed ENUM('L', 'R', 'AMBI'),

PRIMARY KEY (player_id)

);


CREATE TABLE clash (

clash_id INT UNSIGNED NOT NULL AUTO_INCREMENT,

player1_id INT UNSIGNED NOT NULL,
player2_id INT UNSIGNED NOT NULL,
attendance INT UNSIGNED DEFAULT 0,
entry_fee_usd DECIMAL(10,2) NOT NULL CHECK (entry_fee_usd >= 0),
prize_usd DECIMAL(10,2) NOT NULL CHECK (prize_usd >= 0),
create_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,
end_at DATETIME DEFAULT NULL,

PRIMARY KEY (clash_id),

CONSTRAINT pid1_fk FOREIGN KEY (player1_id) REFERENCES player(player_id) ON DELETE CASCADE,

CONSTRAINT pid2_fk FOREIGN KEY (player2_id) REFERENCES player(player_id) ON DELETE CASCADE,

CHECK (player1_id <> player2_id)

);


CREATE TABLE clash_point (

player_id INT UNSIGNED NOT NULL,

clash_id INT UNSIGNED,

points INT UNSIGNED,

is_dq BOOLEAN,

event_at DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP,

PRIMARY KEY (clash_id, event_at),

CONSTRAINT cid_fk FOREIGN KEY (clash_id) REFERENCES clash(clash_id) ON DELETE CASCADE,

CONSTRAINT pid_fk FOREIGN KEY (player_id) REFERENCES player(player_id) ON

DELETE CASCADE

);

You may extend the schema but DO NOT MODIFY ANY EXISTING ATTRIBUTES (see: GET /schema/extend). The autograder first calls the /admin/pre endpoint so you can run SQL “setup” statements prior to starting tests. Real (i.e. the human) graders will also review your schema for violations and other implementation issues.

Currency: Represent all currencies as USD (i.e. $xxx.xx). Use DECIMAL numbers with exactly two precision digits (i.e. dollars and cents). Numbers or strings with more than two digits are invalid. Append zeros as necessary if less than two digits, e.g. 1.332 is invalid (too many digits) but 1.33, 1.3, 1.0, and 1 are all valid (i.e. append zeros).

Time/Date: Report all times and dates as UTC ISO-8601 (always both date and time).

Boolean: Accept (case insensitive) “1”, “true”, and “t” as true Boolean values. Assume all other non-empty or null values are false.

Player Name: Use “fname lname” as player name. If lname is empty or null use only “fname”. The name must not include any trailing spaces.
Your application must implement the following API (see Response Syntax for entity detail). Assume the first response code if the response meets multiple conditions.

GET /player

Return: Array of all active Players. Sort by player name ASC (i.e. “A to Z”).

Response code: 200

GET /player/[pid] Return: Player[pid].

Response code: 200 if exist, 404 if not exist.

POST /player?fname=&lname=&handed=[enum]&initial_balance_usd=[currency]

Add a new active player. The query string may contain none, some, or all the parameters. First and last names may contain only letters. Handed should be one of (case-insensitive): “left”, “right”, or “ambi”. INSERT the player only if it satisfies the schema. Else fail.

Response code:

303 redirect on success to GET /player/[pid].

422 error on failure: body must be string that includes all invalid field names, e.g. “invalid fields:

initial_balance_usd” or “invalid fields: handed, fname, initial_balance_usd”, etc. You do not need to report the reason.

POST /player/[pid]?active=[bool]&lname=

Update Player[pid]. The query string may contain none, some, or all the parameters. UPDATE the player only if it satisfies the schema.

Response code:

303 redirect on success: GET /player/[id].

200 if exist, 404 if not exist.

POST /deposit/player/[pid]?amount_usd=[currency] Add positive currency to Player[pid] balance.

Return: PlayerBalance[pid]. Response code:

200 on success, 404 if player does not exist, and 400 if invalid amount.

GET /clash

Return: Array of Clashes. Return all active clashes sort by prize_usd DESC (i.e. “largest first”) and then the four most recently ended inactive clashes sorted by end_at DESC (“newest first”).

Response code: 200

GET /clash/[cid] Return: Clash[cid].

Response code: 200 if exist, 404 if not exist.

POST /clash?pid1=&pid2=&entry_fee_usd=[currency]&prize_usd=[currency]

Start a new Clash. Pid1 and Pid2 must exist, have balance sufficient to cover the entry fee, and not be in an active clash already.

Response code:

303 redirect on success to GET /clash/[cid].

404 if player1 or player2 does not exist.

409 if player1 or player2 already in an active clash.

402 if insufficient account balance (either player).

400 else.

POST /clash/[cid]/award/[pid]?points=

Points must be positive integer. Player must be in the clash and clash must be active. Return: Clash[cid].
Response code:

200 on success, 404 if player or clash does not exist, 409 if clash not active, 400 else.

POST /clash/[cid]/end

End an active clash. Clash must exist and be active. One player points must be higher than the other player points.

Return: Clash[cid].

Response Code:

200 if success, 404 if not exist, 409 if clash not active or points tied.

POST /clash/[cid]/disqualify/[pid]

Disqualify a player from clash and end the clash. Clash must be active and player must be in the clash. Return: Clash[cid].
Response code:

200 on success, 404 if player or clash does not exist, 409 if clash not active, 400 else.

GET /ping

Response code: 204 (always).

POST /admin/pre

Apply schema additions. The autograder creates the database and base schema before it runs your script. It will then issue GET /admin/pre. You may use the call to trigger any schema create/alter statements.

Return: string “OK” (no quotes).

Response code: 200 (always).

e.RESPONSE SYNTAX

Use JSON for all (non-empty) responses. Use the following syntax for entity response.

Player[pid]
{

pid: int player id
name: string “fname lname” - no trailing spaces
handed: string left|right|ambi
is_active boolean
num_join: int number of clashes
num_won: int number of clashes won
num_dq int number of disqualifications
balance_usd string currency string
total_points int total number of points in all clashes
rank int rank num_won, 1 = highest to N = lowest
(assume no tie)
spec_count int total number of spectators to see player clashes
total_prize_usd int total prize for player (currency string)
efficiency float % of *completed* clashes won

in_active_clash int
}
Clash[cid]
{
cid: int
p1_id: int
p1_name: string
p1_points: int
p2_id: int
p2_name: string
p2_points: int
winner_pid: int|null
is_active: boolean
prize_usd: string
age: int
ends_at: string
attendance int
}
PlayerBalance[pid]
{
old_balance_usd: string
new_balance_usd: string
}

f.DATABASE CONNECTION

Read the database connection info from a JSON file. Use the JSON file path ./config/mysql.json relative to your script. Exit with code 2 if the file is invalid: empty, does not exist, invalid JSON, etc. Exit with code 4 if the file is valid but the MySQL database connection fails for any reason.

{
host: "…",
port: "…",
user: "…",
pass: "…",
db: "…"
}
2.NoSQL (Mongo) request log


Use MongoDB to create an audit log for every incoming request.

Use a UUID (v4) to identify incoming request. Add a new document to the “request_log” collection for each request and include at least the following fields:

Then add the following to every JSON response:

DATABASE CONNECTION
Read the database connection info from a JSON file. Use the JSON file path ./config/mongo.json relative to your script. Your script should run as normal if the file does not exist ‐‐ i.e., skip mongo connect and do not log any requests. You may assume the server has no access‐control (i.e., no user/pass). Exit with code 2 if the file is invalid JSON. Exit with code 5 if the file is valid but MongoDB connection fails for any reason.


软件开发、广告设计客服
  • QQ:99515681
  • 邮箱:99515681@qq.com
  • 工作时间:8:00-23:00
  • 微信:codinghelp
热点标签

联系我们 - QQ: 9951568
© 2021 www.rj363.com
软件定制开发网!