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program编程设计讲解、辅导Python留学生程序 辅导留学生Prolog|解析C/C++编程
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Intro to Dear AI - Spring 2021
Homework 1
Burnt pancake problem
Due: Wednesday, March 24th
, 11:59 pm
In Short
Write a program that receives an order of 4 bottom-burnt pancakes and prints the
solution that BFS and A* search will find for going from the Start state to the Goal
(ordered pancakes and all burnt-side down).
Description
In this programming homework, you will work on a modified version of the classic
pancake problem that was discussed in the class. In this version, one side of each
pancake is burnt, and the pancakes must be sorted with all the burnt-side down. You
need to write a program that receives an arbitrary order of such 4 pancakes from the
user, plus the type of the search algorithm, and prints the steps that the specified
algorithm will take to reach the Goal state.
Format
Similar to the format described in class, each of the pancakes has an ID number that is
consistent with their size followed by a letter “w” or “b”. This way, the largest pancake
has an ID of 4, the next largest 3, the next 2, and the smallest has an ID of 1. The letter
“w” refers to the unburnt (white) side is up, and “b” shows that the burnt side is up. The
goal is to reach “1w2w3w4w”. Figure 1 shows an example of the IDs associated with
each pancake in a certain configuration.
Input
The input should consist of pairs of four digits and one character, a hyphen, and one
last character (#C#C#C#C-X), where the first digit indicates the ID of the top pancake
and the first character indicates whether if the burnt side is down (“w”) or not (“b”), the
second number indicates the second-highest pancake followed by a character, etc. The
last character (X) would be “b” or “a” characters, which refer to the Breadth-First (BFS)
or A* search algorithms respectively. The program should receive this variable as an
input from the user upon running the code.
Implementation
The cost associated with each flip is equal to the number of pancakes that are being
flipped. For instance, the cost of one flip between pancake 3b and 2b from the state
“4w1b2w3b” to “2b1w4b3b” is equal to 3 (spatula between 2 and 3). For each state, use
the same heuristic function (h(x)) that was discussed in the class: “the ID of the largest
pancake that is still out of place”. For BFS, you don’t need to consider a cost and a
heuristic function. Use the graph version of the algorithms, meaning that use some type
of list (closed set) to avoid visiting the nodes multiple times.
Add as many comments as you can to your code, so that it’s easy to understand your
implementation, including the role of functions, variables, etc. Specifically, make it clear
how your fringe is implemented and employed. Use an informative name for your fringe
and add comments where you define that.
Tie-Breaking
When needed for any of the search algorithms, use the following tie-breaking
mechanism:
"when there is a tie between two nodes, replace “w” with 1 and “b” with 0 to obtain an
eight-digit number. After that pick the node with a larger numerical ID chosen."
For instance, if there is a tie between 4b3w2b1b and 3w4w2b1b, then 4b3w2b1b will be
chosen as 40312010>31412010.
Output
Your program must print the steps that the specified algorithm (e.g., BFS) finds to solve
the problem, line by line. In other words, simply prints the solution that the algorithm
finds. For each state (except the final state), use the character “|” to show where the flip
to go to the next step happens. For A*, also print the value for the actual cost (function
g), and the value of the heuristic function (function h) in each step. The following is an
example of an input and output of the program.
Input:
1b2b3w4b-a # “a” indicates A*
Output: 1b2b|3w4b g:0, h:0
2w|1w3w4b g:2, h:2
2b1w3w4b| g:3, h:2
4w|3b1b2w g:7, h:4
4b3b1b2w| g:8, h:4
2b1w|3w4w g:12, h:2
1b|2w3w4w g:14, h:0
1w2w3w4w g:15, h:0
Note that the values for g and h correspond to the “current” state, and the character “|”
denotes the location of the flip for going to the “next” state.
Programming Language
At this point, our Moodle implementation only accepts Python.
Submitting Instructions
Follow this procedure for enrolling on the Moodle server:
● Go to https://quiz.cis.udel.edu/
● Select “CISC 681/481-21S-Beheshti” from the course list
● Enroll yourself as a student using the enrollment key: “dearai”
● Select the related assignment (Burnt Pancake)
● Click on the Edit tab and enter your program in the editor (tabbed
"hw1.py"). You can run and evaluate your code there. To evaluate your
code, you should first save the code and then click on evaluate.
● Your highest score before the deadline will be recorded as the proposed
grade. There’s no limitation on the number of submissions you can make.
The format of the input is as described above and you should enter input with the
same format while running the code. The program should only print the
requested output with the format described earlier.
Similarity Check
Please note that Moodle automatically checks for similarities between any submission
at any time that is related to this homework. The Collaboration and Cheating policy is
presented in our syllabus.
Grading
The total points will be 100. For each of the two requested search algorithms, you will
receive 50 points. The system will drop points per each failed test-case. For instance, if
there are 10 test-cases, you will lose 10 points per any wrong output.
Note that what you see on Moodle will be the “proposed grade.” Your submission can be
manually evaluated to ensure your code is actually solving the problems as requested.
To make understanding your code easier, you may want to use a different function for
each of the search algorithms, even if it needs copying the same piece of code and use
easily distinguishable names for your functions.
Questions?
Post them on Pizza. You can mention our TA @Mina Samizadeh for questions about
formatting and Moodle.
Final Note
Don’t start late! It might take you longer than you expect to finish the homework.
Some Other Examples
Example 1
Input: 1w2b3w4b-a
Output: 1w2b|3w4b g:0, h:0
2w|1b3w4b g:2, h:2
2b1b3w4b| g:3, h:2
4w|3b1w2w g:7, h:4
4b3b1w2w| g:8, h:4
2b1b|3w4w g:12, h:2
1w2w3w4w g:14, h:0
Example 2
Input: 1w2b3w4b-b
Output: 1w2b|3w4b
2w|1b3w4b
2b1b|3w4b
1w2w3w4b|
4w|3b2b1b
4b3b2b1b|
1w2w3w4w
Example 3
Input: 1b2b3w4b-a
Output: 1b2b|3w4b g:0, h:0
2w|1w3w4b g:2, h:2
2b1w3w4b| g:3, h:2
4w|3b1b2w g:7, h:4
4b3b1b2w| g:8, h:4
2b1w|3w4w g:12, h:2
1b|2w3w4w g:14, h:0
1w2w3w4w g:15, h:0
Example 4
Input: 1w2b3b4w-b
Output: 1w2b|3b4w
2w|1b3b4w
2b1b|3b4w
1w2w3b|4w
3w|2b1b4w
3b2b1b|4w
1w2w3w4w
Example 5
Input: 1b2w3b4b-a
Output: 1b2w3b4b| g:0, h:0
4w|3w2b1w g:4, h:4
4b3w|2b1w g:5, h:4
3b|4w2b1w g:7, h:4
3w4w|2b1w g:8, h:4
4b3b2b1w| g:10, h:4
1b|2w3w4w g:14, h:0
1w2w3w4w g:15, h:0
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