首页
网站开发
桌面应用
管理软件
微信开发
App开发
嵌入式软件
工具软件
数据采集与分析
其他
首页
>
> 详细
program语言程序讲解、辅导Java,c++,Python编程 辅导R语言编程|调试C/C++编程
项目预算:
开发周期:
发布时间:
要求地区:
project-10
Remember that this project cannot be submitted late.
Write a class called BuildersGame that represents the board for a two-player game that is
played on a 5x5 grid. During the game, each players' builders will move around the board
and add levels to towers. The winner is the first one to move a builder on top of a 3-story
tower.
Learn Git and GitHub without any code!
Using the Hello World guide, you’ll start a branch, write comments, and open a pull
request.
Read the guide
Star Watch
master
timalcon … 1 minute ago
12/3/2020 osu-cs161-f20/project-10-jinchuantian: project-10-jinchuantian created by GitHub Classroom
https://github.com/osu-cs161-f20/project-10-jinchuantian 2/3
First, x places her two builders on the board, then o places her two builders on the board.
Throughout the game, no two builders can ever occupy the same square. After the initial
placements are complete, x must move either one of her builders to an adjacent square
(one square orthogonally or diagonally). Builders always move to the top of the tower on
their destination square. Builders can move any number of levels down, but can move at
most 1 level up (they can also stay at the same level). You can visualize it as the builders
hopping from the top of one tower to the top of another, but they can never move to a
tower that is more than one level higher than the tower they're on. After a builder moves, it
must add a level to an adjacent square (it must be adjacent to the builder that moved). A
level cannot be added to a square that is occupied by any builder. Once a tower has a 4th
level, no further levels can be added. After x has moved and built, the players alternate
moving and building in this way until the game ends. If a player moves one of her builders
on top of a 3-story tower or if her opponent will not have a legal move available, then she
has won.
The class should have the following private data members - a representation of the board;
the current state, which holds one of the three following values: "X_WON", "O_WON", or
"UNFINISHED"; and something to keep track of whose turn it is.
It should have an init method that initializes the board to being empty, initializes the
current_state to "UNFINISHED", and appropriately initializes any other data members.
Tip: Probably the easiest way of representing the board is to use a list of lists. The init
method could then initialize the board to a list of 5 lists, each of which contains 5 empty
strings (or whatever character you want to use to represent an empty space).
It should have a get method named get_current_state, which returns the current state.
It should have a method named initial_placement that takes five parameters: the row and
column of each of the player's two builders, and either 'x' or 'o' to indicate the player who is
placing builders. Rows and columns will be integers in the range 0-4. For example,
initial_placement(0,1,4,2,'o') would place o's builders at row 0, column 1 and row 4, column
2. If one of the chosen squares is already occupied, initial_placement should return False.
Also, if the player placing builders doesn't match the player whose turn it is, or if this
method is called for a player that has already made a valid initial placement, then it should
return False. Otherwise, it should update the board, update whose turn it is, and return True.
12/3/2020 osu-cs161-f20/project-10-jinchuantian: project-10-jinchuantian created by GitHub Classroom
https://github.com/osu-cs161-f20/project-10-jinchuantian 3/3
It should have a method named make_move that takes six parameters: the row and column
of the piece to move, the row and column of the square it's moving to, and the row and
column of where to build. For example, make_move(2,0,3,1,3,0) would move the builder at
row 2, column 0 to row 3, column 1 and then build a level at row 3, column 0. If the game
has already been won or drawn, or if the move is invalid, make_move should return False.
Also, if the builder being moved doesn't belong to the player whose turn it is, or if this
method is called before both players have made their initial placements, then it should
return False. Otherwise, it should record the move, update the current state, update whose
turn it is, and return True. To update the current state, you need to detect if this move put a
builder on top of a 3-story tower, or if the opponent will not have a legal move available.
It's not required, but you'll probably find it useful for testing and debugging to have a
method that prints out the board.
Whether you think of the list indices as being [row][column] or [column][row] doesn't matter
as long as you're consistent.
As a very simple example, your class could be used as follows:
game = BuildersGame()
game.initial_placement(2,2,1,2,'x')
game.initial_placement(0,1,4,2,'o')
game.make_move(2,2,1,1,1,0)
game.make_move(0,1,1,0,2,0)
game.get_current_state()
Your file must be named: BuildersGame.py
Releases
No releases published
Create a new release
Packages
No packages published
Publish your first package
软件开发、广告设计客服
QQ:99515681
邮箱:99515681@qq.com
工作时间:8:00-23:00
微信:codinghelp
热点项目
更多
代做ceng0013 design of a pro...
2024-11-13
代做mech4880 refrigeration a...
2024-11-13
代做mcd1350: media studies a...
2024-11-13
代写fint b338f (autumn 2024)...
2024-11-13
代做engd3000 design of tunab...
2024-11-13
代做n1611 financial economet...
2024-11-13
代做econ 2331: economic and ...
2024-11-13
代做cs770/870 assignment 8代...
2024-11-13
代写amath 481/581 autumn qua...
2024-11-13
代做ccc8013 the process of s...
2024-11-13
代写csit040 – modern comput...
2024-11-13
代写econ 2070: introduc2on t...
2024-11-13
代写cct260, project 2 person...
2024-11-13
热点标签
mktg2509
csci 2600
38170
lng302
csse3010
phas3226
77938
arch1162
engn4536/engn6536
acx5903
comp151101
phl245
cse12
comp9312
stat3016/6016
phas0038
comp2140
6qqmb312
xjco3011
rest0005
ematm0051
5qqmn219
lubs5062m
eee8155
cege0100
eap033
artd1109
mat246
etc3430
ecmm462
mis102
inft6800
ddes9903
comp6521
comp9517
comp3331/9331
comp4337
comp6008
comp9414
bu.231.790.81
man00150m
csb352h
math1041
eengm4100
isys1002
08
6057cem
mktg3504
mthm036
mtrx1701
mth3241
eeee3086
cmp-7038b
cmp-7000a
ints4010
econ2151
infs5710
fins5516
fin3309
fins5510
gsoe9340
math2007
math2036
soee5010
mark3088
infs3605
elec9714
comp2271
ma214
comp2211
infs3604
600426
sit254
acct3091
bbt405
msin0116
com107/com113
mark5826
sit120
comp9021
eco2101
eeen40700
cs253
ece3114
ecmm447
chns3000
math377
itd102
comp9444
comp(2041|9044)
econ0060
econ7230
mgt001371
ecs-323
cs6250
mgdi60012
mdia2012
comm221001
comm5000
ma1008
engl642
econ241
com333
math367
mis201
nbs-7041x
meek16104
econ2003
comm1190
mbas902
comp-1027
dpst1091
comp7315
eppd1033
m06
ee3025
msci231
bb113/bbs1063
fc709
comp3425
comp9417
econ42915
cb9101
math1102e
chme0017
fc307
mkt60104
5522usst
litr1-uc6201.200
ee1102
cosc2803
math39512
omp9727
int2067/int5051
bsb151
mgt253
fc021
babs2202
mis2002s
phya21
18-213
cege0012
mdia1002
math38032
mech5125
07
cisc102
mgx3110
cs240
11175
fin3020s
eco3420
ictten622
comp9727
cpt111
de114102d
mgm320h5s
bafi1019
math21112
efim20036
mn-3503
fins5568
110.807
bcpm000028
info6030
bma0092
bcpm0054
math20212
ce335
cs365
cenv6141
ftec5580
math2010
ec3450
comm1170
ecmt1010
csci-ua.0480-003
econ12-200
ib3960
ectb60h3f
cs247—assignment
tk3163
ics3u
ib3j80
comp20008
comp9334
eppd1063
acct2343
cct109
isys1055/3412
math350-real
math2014
eec180
stat141b
econ2101
msinm014/msing014/msing014b
fit2004
comp643
bu1002
cm2030
联系我们
- QQ: 9951568
© 2021
www.rj363.com
软件定制开发网!